LABYRINTH   

GAME IN THE FORM OF A COMPLEX PATTERN OF PATHS FROM WHICH IT IS DIFFICULT TO ESCAPE.
Old Chinese Criteria
迷宮
Hypernym
  • GAME CUSTOM of PLAYING. (anc: 13/0, child: 6)
  • CUSTOM REPEATED ACT CONFORMING to what is a COMMON RULE in one's GROUP. (anc: 12/0, child: 4)
  • ACT MOVE OR NOT MOVE CONFORMING to one's SELF:own DECIDE:decision. (anc: 11/0, child: 24)
  • Encyclopedia of Comparative Iconography ( ROBERTS 1998) p. 483

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